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-
- #include "stm32f4xx.h"
- #include "systick.h"
- #include <stdbool.h>
- #include <string.h>
- extern void Time_Update(void);
- typedef struct
- {
- TTimerHandler Handler;
- uint16_t Countdown;
- uint16_t Reload;
- bool Run;
- bool Fired;
-
- } THandlers;
- volatile uint32_t TimingDelay;
- volatile uint8_t StopDelayFlag = 0;
- static THandlers Handlers[TIMER_HANDLERS];
- static uint32_t TimerFrequency;
- static int TimerCount;
- void SysTick_Handler(void)
- {
- int i;
-
- Time_Update();
-
- TimingDelay_Decrement();
-
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Run)
- {
- if(--Handlers[i].Countdown == 0)
- {
- Handlers[i].Countdown = Handlers[i].Reload;
-
- Handlers[i].Fired = true;
- }
- }
- }
- }
- void timer_Init(uint32_t Frequency)
- {
- if(!Frequency) return;
-
- TimerCount = 0;
- TimerFrequency = Frequency;
- memset(&Handlers[0], 0, sizeof(Handlers));
-
- SysTick_Config(clock_GetSYS() / Frequency);
- }
- void timer_AddFunction(uint16_t Frequency, TTimerHandler Handler)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
-
- if(!Handlers[i].Handler)
- {
-
- Handlers[i].Run = true;
- Handlers[i].Fired = false;
- Handlers[i].Handler = Handler;
- Handlers[i].Reload = Frequency;
- Handlers[i].Countdown = Handlers[i].Reload;
- TimerCount++;
- return;
- }
- }
- }
- void timer_ChangeFrequency(TTimerHandler Handler, uint16_t Frequency)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Handler == Handler)
- {
- Handlers[i].Reload = Frequency;
- Handlers[i].Countdown = Handlers[i].Reload;
- break;
- }
- }
- }
- void timer_Resume(TTimerHandler Handler)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Handler == Handler)
- {
- Handlers[i].Run = true;
- break;
- }
- }
- }
- void timer_Restart(TTimerHandler Handler)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Handler == Handler)
- {
- Handlers[i].Run = true;
- Handlers[i].Countdown = Handlers[i].Reload;
- break;
- }
- }
- }
- void timer_RestartAtOnce(TTimerHandler Handler)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Handler == Handler)
- {
- Handlers[i].Run = true;
- Handlers[i].Countdown = 1;
- break;
- }
- }
- }
- void timer_Stop(TTimerHandler Handler)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Handler == Handler)
- {
- Handlers[i].Run = false;
- Handlers[i].Fired = false;
- break;
- }
- }
- }
- uint16_t timer_GetCountdown(TTimerHandler Handler)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
- if(Handlers[i].Handler == Handler)
- {
- return Handlers[i].Countdown;
- }
- }
- return 0;
- }
- void timer_Main(void)
- {
- int i;
- for(i = 0; i < TIMER_HANDLERS; i++)
- {
-
- if(Handlers[i].Fired)
- {
- Handlers[i].Fired = false;
- Handlers[i].Handler();
- }
- }
- }
- uint32_t clock_GetSYS(void)
- {
- return SystemCoreClock;
- }
- void Delay_ms(uint32_t nTime)
- {
- TimingDelay = nTime;
- while(TimingDelay);
- }
- void TimingDelay_Decrement(void) {
- if (TimingDelay)
- TimingDelay--;
- }
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